In today’s Bolt Action Battle Report, 1200 points worth of Germans take on the British in a Late War battle over a little town. Check out this table. Just stunning!
|Check out this gaming table. Simply Beautiful!!!|
My opponent tonight is Jeremy Cada of Forbes Hobbies. Below is his army.
Below is the army that I brought to the table. To be honest, I was hoping to play Sea Lion, so parts of my army are actually kitted for Early War instead of Late War; however, I was able to add a few extra pieces and presto, I had a Late War army with a retro tank hunting unit.
Before deploying the armies, we posed them for photos.
|This shot is posed, but above we have an onslaught of German Soldiers rushing the entrenched British soldiers defending this little town.|
|A higher angle.|
For the scenario, we chose to play “No Man’s Land.” To make things interesting, we discussed alternative optional rules to use with the scenario. We thought about using the “Command & Control Breakdown” rule that I used in my last Battle Report, but instead we decided to house rule a stealth rule.
In a regular “No Man’s Land” mission, units on the board may start hidden. We discussed how the regular Bolt Action Rules give hidden units a bonus to defence, but you still know what those units are and where they are on the table. Knowing where the units are means that we can keep our tanks clear of any hidden anti-tank assets.
Deciding to do something different, we discussed how other games deal with hidden units and ambushes. Being a collector of rules, I have a lot to draw upon. We settled upon a rule inspired by “Blinds” from Guy Bowers’ Black Ops.
The crux of the rule is that you don’t 100% know where the enemy units are. To represent this “Fog of War,” one can use cards. Not having regular playing cards, we improvised by using Magic Cards and wrote on them what units they represent.
|In this house, I put down a unit. Jeremy does not know what it is, or if it is one of my four fake units.|
|I know it is a 9 man Rifles squad with a Bren and Anti-tank grenades.|
This extra rule worked out very well, but if we use it again, we will likely use face up playing cards and secret lists. We found ourselves losing track of which cards were fakes with the magic cards used the way we used them.
To keep things simple, we skipped “Preparatory Bombardment” and treated the blinds as normal units, for the most part.
Most of the units were set up as “blinds” in houses. Jeremy had a five man squad and mortar team as regularly deployed “hidden” units. I had a single light mortar team as my only regularly “hidden” unit. The rest were kept in reserve or true “blinds.”
|A repeat picture to give context of the battle ground.|
|Jeremy’s 5 man squad and medium mortar team started the game as hidden units rather than as “blinds.”|
|My hidden unit was this light mortar team here. Everything else was either a “blind” or in reserve.|
Right off the top, the British light mortar team fired at the five man squad. I rolled a 6 to range in and even happened to kill one of the men in the unit with a couple more 6s.
|I scored a hit on this unit right off the top!|
|Even killed a man with the light mortar round. Unbelievable!|
In retaliation, Jeremy fired his popped a sniper and killed my mortar team with a single shot.
|One of the blinds was revealed to be a German sniper and took an expert shot at my light mortar team.|
|After that, no light mortar team remained. 🙁|
Jeremy then fired off his medium mortar at the house containing my MMG team “blind.” He missed. I then revealed my first Forward Observer and called in a barrage.
|These guys started to range in on my unrevealed units.|
|I then revealed my Forward Observer and called in my first artillery strike.|
At the end of the first round, the Germans are winning one kill to none, but that would change soon.
The sniper is still in the building and uninjured from the artillery barrage. The British draw the first die and bring their Sherman out from reserve. They fire a shot of HE at the building with the sniper. Bang!!! No more sniper!
|The Sherman advances onto the board and nails the sniper with a round of HE.|
|Eliminating the sniper issue!|
The Germans then tried to bring on their StuG, but its crew didn’t feel like fighting yet. The British now have three kills to the Germans’ one. The rest of the round consists mostly of troop movements and the British revealing their “blinds” to fire at units in the open.
|The British revealed this blind to be an MMG team.|
|They open fire and kill two men from this 5 man squad.|
|Some infantry move in and use the Sherman for cover.|
|More Germans enter the battle.|
|I revealed this “blind” to be a nine man squad with a Bren. They open fire at the Germans running across the street to assault my “blind” unit in the adjacent building.|
|One of the soldiers is killed from the gunfire.|
|They enter the house to find that the unit they assaulted was one of my fake “blinds.” An easy win for the Germans. Pffft…. A rifle shot takes down one of the four soldiers in their newly acquired house.|
|The British Commandos come out of reserve and take shots at the unit in the house.|
|I notice now that my Universal Carrier is a little closer to the enemy than I want. Moving it will be one of my higher priorities on my next turn. As a note… the house in the street is not really there. It is the top floors to the house on the left.|
|The “blind” above is my Anti-tank Rifle team and I move it along cover so it would not be revealed.|
The round now ends with the British leading three kills to one. For the next round, units would continue to whittle each other down, but the key action is below.
|The Germans advance a 7 man unit of heavy firepower. They are leading with two LMGs there.|
|The second Observer calls in an artillery barrage…|
|Just a little to the right of the first one in hopes of hitting the house on the right. There is also a unit in the “ruins” directly in front of the coin.|
|The Germans Race a StuG up the road to take on the Sherman.|
At the end of the third turn, the score would not alter; however, the Germans would suffer their second direct hit from a barrage of British guns.
|11″ was rolled as the blast template, which basically catches everything Jeremy had in the area. Another unit is killed.|
|The British move their tank up to take a side shot on the StuG and Miss.|
|The StuG reverses, fires and also misses.|
|The British Anti-tank Rifle team advances and fires on the StuG. They also miss.|
|As an extra unit to deal with the StuG, I place a unit of 9 soldiers in a near by house. They have anti-tank grenades. I wasn’t too worried about the StuGs gun on the infantry squad because it was running with an anti-tank gun instead of a howitzer.|
At the top of the 5th round, the score is 4 to 1 for the British. The battle rages onward, but the key piece of action this round is that the British take out the StuG with the Sherman. The score is now 5 to 1.
|The Sherman takes out the StuG.|
|As a smart technique planed by the Germans, that StuG wreckage now blocks the Sherman’s access to the battlefield. This would be the last useful hit that the Sherman makes this game. This image was taken by Jeremy Cada of Forbes Hobbies.|
The next round would start with some fire between buildings.
|A large German squad occupies the house to the left. In the house on the right, is one of my 9 man squads. They take a lot of fire and receive a pin and a wound.|
|But wait a minute… There is a medic behind the building! I roll a six and the wound is negated!|
|Back on the other side of the table, my last two Commandos succumb to heavy German fire. The score is now 5 to 2.|
And there you have it! The British win in a 5 – 2 victory over the Germans. I had a blast playing this game and Jeremy was a great sport. He might have turned the score around if we made it to round 7. The fact that I rolled so well with my Forward Observers really helped my side attain the victory.
I hope that you enjoyed this battle report. To end, I would like to leave you with something that you don’t see much on Must Contain Minis. That’s right, it is a Picture of me! Thanks for being such a great opponent Jeremy. 🙂
|That’s me, Jacob Stauttener, of Must Contain Minis enjoying an excellent game of Bolt Action!
Image taken by Jeremy Cada of Forbes Hobbies.
Until next time, Happy Gaming Everyone!!!
Products from Amazon.com
Price: $31.64Was: $38.00
Price: $213.11Was: $255.00
Discloser: There is an embedded link within this article to the Wargame Vault and if you make a purchase there after clicking on one of those links, a portion of the sales goes to supporting Must Contain Minis.