Bolt Action Skirmish Battle Report

Bolt Action Skirmish Battle Report

It has been a while since I wrote about Bolt Action. I really do love the game and missed not playing it for so long. Looking back, I found that the last Bolt Action Battle Report I wrote was actually back in November of 2018. I need to change that!!! As such, today’s post is well overdue. Today I ease back into the game with this Bolt Action Skirmish Battle Report.

For this game, we used the core rule book (second edition – of course) and the skirmish rules available on Warlord Games Website. This means that we drew up 200 point lists and counted each model as an individual unit.

One thing that we could not figure out was if high rate-of-fire weapons (like an LMG) could spread fire across multiple units or just one. For the sake of this battle, we decided that all shots from a single weapon had to go to a single model. We are not sure if that is the correct way to play. That said, we played a casual game so we were just interested in having fun.

Now, let’s set the scene.

Cobra Forces in Bolt Action!?

Because three players showed, we decided to run the game as a free-for-all battle. Randall brought a British force. I brought a different British force, and Dave brought a G.I. Joe Cobra themed German force. The Warlord Game’s plastic Germans look good as Cobra soldiers so why not?

Warlord Games Miniatures done up as Cobra of G.I. Joe 28mm miniatures.
The plastic German soldiers make some nice looking Cobra Soldiers for 28mm gaming. Dave used some green stuff to give the troopers masks.
28mm proxy Destro
A 28mm German Commander painted as Destro.

David Lamers painted up all of the GI Joe themed miniatures. You can check out more of his work on his painter’s page on this site.

Setup and Deployment

With the Cobra forces out of the way, let’s talk about the game’s setup. We decided to run a straight up three way attrition match where the last team standing wins.

Bolt Action City Fight Skirmish Table
Above is how we set the table for this Bolt Action Skirmish. The string represents the boundaries of the playing field.

We then decided on the deployment areas. One person would get the buildings on the top right, the other the bunker on middle left the table and the final person would get the makeshift tire defenses on the bottom right. We diced off to determine who got to choose which deployment zone. I got the one I hoped for, the bunker on the left side of the table.

Bolt Action Skirmish Game Deployment
I set up in my desired location for deployment. The dice represent the boundaries of where my men could deploy. A very nice defensive position indeed.

The forces I took was totally comprised of veteran British soldiers.  I took a Lieutenant and a platoon of soldiers. The Lieutenant carried an SMG while the platoon carried one Bren (LMG), two SMGs and five rifles.

Dave’s force looked similar to my own but with German soldiers instead of British.

The other British player took a much higher number of troops, but as regulars instead of veterans.

Free for all attrition Bolt Action Battle Report - British vs German vs British
The layout of the table at the start of this Bolt Action Skirmish Battle Report. All three forces fight independently and only one may win.

German command put a LMG team and a rifleman up on the roof of their building. The regular Brits brought more soldiers than either Dave or I.

Now, let’s see how the battle unfolds.

First Movements

My plan was sound, at least in my mind. Keep a fire-base of rifles and the LMG team in the bunker while my SMGs and a couple of rifle men proceed to the left to flank Cobra. I was not sure what to do with my fellow Brits (whom happened to also be an enemy in this skirmish scenario).

Not all games of Bolt Action have to be historically accurate.  🙂

Dave’s plan was to use the high vantage point of the roof as a long range fire platform while rushing his troops down the field to engage both forces.

Randall’s plan was to use the weight of his sheer numbers to rush into the enemy. Like Dave, he split his soldiers into two groups. One for each enemy.

First Steps
Here you can see the first steps of each force. Oddly enough, Cobra and the Veteran Brits would be on a collision course on the left side of the table. I was actually very surprised at how fast Dave got his troops across the table. One of the trade-offs of playing on a smaller sized table. 🙂
Osprey Games and Warlord Games WW2 AAR
The next turn you can see Cobra rushing in to meet the Brits on the bottom left of the picture. The Brits would not disappoint and one rushed out to meet the attacker. You can see that the shots from my guy’s SMG actually took out one of Cobra’s troops! Meanwhile, two of my troops on the left lay down a pin marker on one of the enemy troops by longer range fire from the window of the ruined building.

Maximum Aggression

The German / Cobra troops meet this aggression with multiple rounds of violent assaults. While Cobra proves their gunning skills ineffective, they prove more than a match in close combat.

Cobra vs GI Joe Miniatures Game 28mm - Bolt Action
This lone British soldier is in for a world of trouble!
Bolt Action Skirmish Assault
One of the Cobra soldiers charges in on the soldier. That makes one downed British Soldier. At least he took out one of the blue shirts first.
Battle Report - Bolt Action
Another Brit advances in to help and takes a quick shot at one of the enemies with his rifle. He does not wound his enemy.
Cobra charges British trooper - Bolt Action
He then gets charged and taken out by the Cobra trooper carrying the SMG.
Continued Assaults
The Cobra Trooper rushes in on the British Lieutenant. They soon engage in hand-to-hand combat.
Bolt Action Skirmish AAR
Neither model makes it out alive from this battle. They take each other out.
Hydra vs British WW2
That still leaves this pesky Cobra trooper behind. My soldier decides to charge in on him with his bayonet drawn.
Bolt Action Skirmish Battle Report
Sadly, the Cobra agent bests him in battle.

This frees up the Cobra trooper to try to flank my bunker.

Having focused in on the action on the left flank of the table, let’s check out the other action on the table.

Further Action

As you can see in the picture above, more is going on than just my battle with Cobra. The other British player split his forces. I took out most of the troops he sent in my direction, while his other block of troops move across the battlefield out of the range of my guns.

Bolt Action Table top battle - Cigar Box Battle Mats
Randall’s Regular British Troops advance toward’s Cobra’s position. You can see the Cobra lieutenant (Destro) and a soldier heading to a second building.

 

Bolt Action AAR
A full view of the table. You can see that Cobra took over a second building now, and they have one trooper flanking the left side of my defensive position. I believe the regulars somehow took out Destro.
The regular Brits storm the second building and take it over. Meanwhile, I have a Cobra trooper trying to sneak into my bunker.
Wargaming - 28mm WW2 Bolt Action
At this point, the Randall’s Brits make it to the first building. They rush up the stairs to assault the Cobra gunners. Cobra is in a lot of trouble here.
Final stage of the battle
I then take out the Cobra agent flanking my defensive position. With the remaining German / Cobra soldiers out of the picture, just the British remain.

Although this scenario is a war of attrition, Randall concedes victory to me (the Veteran British Forces). Looking at the table, I think we have more of a stalemate than a true Veteran British win. If we kept going, I think the regular troops would have overwhelmed my forces. Who do you think would have won?

Randall had left 9 regular infantry with rifles. I had 3 veteran infantry left (2 with rifles and one with an LMG). Randall stated that he thought my vets were too well entrenched to keep going.

Wrapping it up…

Truth be told, Randall conceded because he wanted to try out Last Days, which we played next. If we kept going, I think he would have won.

What do you think?

Until next time, Happy Gaming Everyone!!!

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This Post Has One Comment

  1. BDub

    Nice report!
    BTW, the “Academy of Street Fighting” pdf has the following rule:
    MACHINEGUNS
    If a weapon with multiple shots successfully hits an enemy soldier, it may resolve another attack against a different target within 6”, reducing the number of shots by 1. The machine gun can keep firing in this fashion until it misses an attack, or it runs out of shots.

    Remember, those shots are at -1 (small target) unless using you loader to assist.

    The AoSF supplment has more Firefight rules than does the Firefight! pdf itself (Though I could have sworn the first coppy of it I got ws more substantial. Anyways AoSF should clear a lot up.
    https://store.warlordgames.com/products/academy-of-street-fighting-bolt-action-firefight-pdf

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