This is the second Battle Report in my three part series from the tournament at Phoenix Games. This time, I took on Brenden – the tournament organizer. He played Americans and faced my German list. What a great looking table!
|This is the European Mat by Cigar Box Battle that Must Contain Minis loaned to the Tournament organizer. This is the table where Brenden and Jacob would square off.|
|Brenden is running a Paratroopers list and started with two infantry squads on the table, as well as two tank hunters in ambush. Above is one of the two infantry squads guarding an objective.|
Most of Brenden’s forces were held in reserve.
|On Turn 1 Jacob’s StuGs fired into Brenden’s second Infantry Platoon.|
|Jacob’s Commander and the Mortar Teams behind him fired at the first platoon.|
|The Second Objective is on the left just level with the houses. The plan was to rush that objective and hold it a round before Brenden’s troops could reach it for a quick and easy victory.|
|Yep… There it is on the left. Beside the objective is a small but accurate anti-tank gun. Since I “Moved at the Double” to get where I was, he got extra shots in on my tanks. That gun is going to have to go!|
|A further back look at the action.|
|A look at my infantry and Command StuG. I also held back two Wirbelwinds to protect this group from incoming plane attacks. This round, the group would concentrate on getting rid of the anti-tank gun.|
|The Jagdpanthers and two Wirbelwinds race towards the far objective. Brenden brings on another platoon of infantry. This one is a large one (far right corner).|
|Look!!! I got rid of his Anti-Tank Gun!!!|
|Brenden moves his infantry up to assault the tanks realizing that he failed the opportunity last turn. One tank is still bailed out and one is facing the wrong direction so only two tanks get defensive fire vs the assault.|
|These are late war StuG Gs, so they get 4 dice of defensive fire each. All I needed to hit were 4s, 5s, or 6s. 5 successes on 8 dice and the assault is called off. Of course I failed. I tend to roll as per above in most of my games. 🙂|
|Brenden gets in close with his assault teams.|
|Two StuGs are killed and two break off and flee. They are now holding the objective.|
“I win!!!” Proudly states Jacob. “Not yet you do,” replied Brenden. “It is not yet the right turn!”
|On my turn, I surrounded the objective with my tanks and let Brenden know that I won the game as there was no way that he would be able to push my tanks off the objective by the end of his turn (he also had nothing fast enough to reach the objective and contest my victory). Brenden let me know that the condition for holding the objective does not kick-in until a later round. I made the exact same mistake in my last game of Bolt Action. I will have to start reading the missions better before playing! 🙂|
|Last turn, Brenden popped his Tank Hunters out of Cover to attack my Jagdpanthers. My Commander made short work out of one of those tanks. My Jagdpanthers would make short work of the other.|
|Brenden brings his troops close to the objective for a future assault. He then realized that I left one of my tanks too close to the woods. He could get an assault off from there without me taking any reaction fire.|
Realizing my Mistake, I moved my tanks further back and brought up the Wirbelwind. This brought about enough firepower that Brenden would not be able to get through a barrage of fire if he were to assault my tanks.
|When everything was done, no American units were left on this side of the table.|
|The Germans claim the objective.|
|On the opposite side of the table, the Germans continue to hold the objective, but there is an American unit of Paratroopers in the forest. They would not be able to assault the tanks or contest the objective.|
At this time, the true turn limit condition was reached and our match was done early with a 6-1 German Victory.
Looking at how things went, there were a couple of things that Brenden could have done differently. The first is in List building. His list could have done better with more mobility and more anti-tank assets. The other thing is that if his infantry had of assaulted my “Move at the Doubled” StuGs on the first round, this would have been a very different game. Losing a full StuG platoon to paratroopers would have been a devastating blow to the German forces.
Brenden’s list did have a plane to help provide anti-tank capabilities, but the German Wirbelwinds were 100% effective at providing anti-air support. The planes never got past the umbrella of bullet fire.
This was the second in a three part battle report series stemming from the Flames of War Tournament that I attended at Phoenix Games this past February.
Until next time, Happy Gaming Everyone!!!
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