You are currently viewing Konflikt ’47 – British Lists

Konflikt ’47 – British Lists

Since Osprey Games sent me my copy of Konflikt ’47, I have been having a blast reading the book and planning how I am going to get in on the game. Today’s Post is about the British army in Konflikt ’47. Earlier, I discussed how players could get into Konflikt ’47 cheaply using the contents from A Band of Brothers and Tank Wars for American and German Forces. My approach to the British will be different because the British are not in Bolt Action’s starter set and because the British are the main force that I already play.

Instead, I will take a look at the new units in Konflikt ’47 for the British. Of the four core nationalities presented in this book, it seems to me that the British have the fewest unique units. Many of the units that they get are thematically connected to autonomous fighting and heavy personal armour. They also have access to a couple of American lend-lease walkers and a light walker of their own. One thing that the new British Infantry is better at than any of the other nations is long range fire-power.
 
The first unique unit in the book is the Automated Infantry Section. I think these guys look great and I would love a couple of these models for my own collection. These Iron Giants are intended to be in the back-lines of the British ranks there to keep the soldiers safe. They carry MMGs by default and are Resilient, Automated and Slow. Automated units cannot assault, ambush or take reactions. They are rated as regulars and need to make an order test every time they receive an order but can move and fire fixed weapons. These guys come in units of 2 to 5 Automated Soldiers and put out an incredible amount of mobile firepower. They may not be as reliable as an MMG team due to having to take an orders action with every attack, but a unit of 5 of them can put out 20 MMG shots a round. These guys are also cheap at 30 points each. That is scary. Pay 20 points more for each soldier, and they can replace their MMG with a HMG – making them a high output threat to Resilient Infantry and lightly armoured vehicles.
 
Two Automated Infantry Soldiers fight along side a Regular Infantry Man. I think these models look great and would be fun to include in my army. Image from Clockwork Goblin’s Website.
 
The next unit unique to the British is their take on Armoured Infantry. The Armoured Infantry Section is both Resilient (6+ to kill) and Tough (get a 5+ saving through when injured), making them the most well protected Heavy Infantry currently in the game. They are also armed with LMGs, giving them the best long range fire-power of all the Heavy Infantry. They are slow, but can be turned into tank hunting units if so desired by giving them Anti-Tank Grenades. A unit of them consists of 4 to 8 men. These guys seem pretty cool and since I don’t own any of the official miniatures, I will likely proxy in some suitable miniatures by Reaper Miniatures to start. One light criticism that I have of the game, and this will come out more during my review, is that there is no way to equip your headquarter units in armour like this. Obviously, I am thinking that I would like to place either my German or British commanders in Power Armour.  🙂
These are the British Armoured Infantry Soldiers by Warlord Games. Image from Warlord Games.
 
These are Cyber Reavers by Reaper Miniatures. These Terminator type figures will act as my proxy unit of British Heavy Infantry as I own 4 of them and do not own any of the Official Konflikt ’47 products at this time (outside of the rule book). Image from Reaper Miniatures.

Another change for British Infantry from Bolt Action to Konflikt ’47 is that they are allowed to upgrade their PIAT teams to Bazooka Teams. I think that represents a cool and fun modeling opportunity. As with all nations, the British are also allowed to now take up to two Anti-Tank teams with them to take on the additional heavy targets on the battlefield. The British also have access to the Tesla Cannon, but unlike the Americans, they mount it on a Cromwell rather than a Sherman Chassis. I think that there might be a typo related to the points of the Cromwell-T as it is 50 points less that the Sherman-T (for Veteran tanks) and the only difference I can see between the two tanks is that the Sherman has the option to add a pintle-mounted MMG for extra points.

For walkers, the British can take the Grizzly Medium Assault Walker and Coyote Light Walker just the like Americans or bring in their own variant of the Coyote with the Guardian. The Guardian is like a Coyote but comes in with an added arm-mounted Flame Thrower. I think this Walker would be a perfect addition to my force. One thing that I really liked in the Walkers section is the flavour text for the Grizzly Assault Walker being used to help build defensive obstacles for British troops. That flavour text has me wanting to buy a Grizzly to add to my forces.

Universal Carriers are one of the units unique to the British that I like to have plenty of in my army. In Konflikt ’47, the British can take many carriers. They can take Carriers as their troop transports and can convert those troop carrying transports to MMG Carriers if they remove the crew capacity. The Wasp (a Flame Throwing Open Topped Universal Carrier) is available as a tank choice and an Automated Carrier is available as an armoured car.

The Automated Carrier is particularly neat in that it has the automation special rule and carries twin turret-mounted light autocanons. I am very interested in seeing what this model will look like. In my mind, I am imagining something similar to the mini-support tank in the original X-Com. I can’t wait to see the images from when Warlord starts showing pictures. There are some really neat conversions of Automated Carriers on Facebook, but again, I am looking forward to seeing the official models.

With the British Army Box slated to be released by Warlord Games in December, it will be neat to see what comes packed in the box. I am guessing it will come with 25 Regular Soldiers, an Armoured Infantry Section, a Cromwell with a Tesla Cannon and a Guardian Walker.

How I plan to get in is to use Proxy models to start. I have models by Reaper Miniatures and RAFM Miniatures that I can use to represent an Automated Infantry Section and an Armoured Infantry Section. Because I already own over 1500 points worth of British, I can already play Konflikt ’47 without buying anything. That’s right, armies from Bolt Action are fully usable in Konflikt ’47. From there, I can add any of the weird war miniatures I want to make a more Konflikt ’47 themed army.

If you are already into Bolt Action and into Weird Wars, I urge you to take a look further into Konflikt ’47. Still to come from Must Contain Minis is a look at the Soviet units, some Battle Reports, and a review of the actual book.

Until next time, Happy Gaming Everyone!!!

 

This Post Has 5 Comments

  1. Paul O'G

    I already have a Brit Para force which I have been using in Bolt Action for the past 2 years and I am looking forward to weirding it up a little soon!

    http://tasmancave.blogspot.com.au/2014/02/red-devils-platoon.html

    My initial thoughts are to keep in theme with my Airmobile force and I think that Armoured Infantry and Automatons would be perfect for the job of adding some resilience to a generally light infantry force (plus I love the models too). I hope the Armoured Inf come with seperate heads – I want to model some with Maroon berets!

    1. jacobstauttener

      Airdropped Amroured Infantry would be a scary thing!!!

  2. Paul O'G

    Surely one could air drop a Light Walker too!

  3. metalface13

    I’ve been thinking about delving into K47, and I had a thought for converting British heavy armored infantry. What about kitbashing some Perry medieval foot knights with arms from some WWII British troops? Maybe try and find some sort of powerpack to put on their backs?

    1. Jacob Stauttener

      That certainly sounds like and interesting idea!

Comments are closed.